Spear Master: I’m not sure this is necessary as Polearm Master has been errata’d to include the spear. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war cleric’s Divine Strike ability, or even the paladin’s Divine Smite (my intention is that damage dice from divine powers would do full damage. But overall if you give the Dex based fighter longswords and greatswords to play with, then aren’t you waving goodbye to the Strength based fighter? He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. "Generally, a spear becomes a pike when it is long enough that it cannot be wielded with one hand in combat." If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. In 5e the lance is a martial melee weapon with two properties: reach and special.As it lacks the finesse and light properties, characters use their Strength bonus* to calculate their bonus to attack with it, and cannot use it for two-weapon fighting without taking the Dual Wielder feat (PHB chapter 6).. So I didn’t quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Player’s Handbook and these, I think 95% of people’s weapon fantasies should be covered by now! Special. Ammunition. I suspect some will see it as overpowered, but I’m not inclined to worry too much about game balance. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. My solution is to add a war spear weapon to the martial category. In 5e spears do less damage than the rapier. You favour balance, manoeuvrability and improvisation in combat. ), I’d LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook… or even share this blog with some of your D&D-loving friends… it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Look out multiverse…. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. To me, this implies that pikes are too long to be used effectively with on hand. document.getElementById("comment").setAttribute( "id", "ae32344ba1181c2e178158c430faebe1" );document.getElementById("d876cb2481").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Dragonslayer Swordspear, Variant (5e Equipment) Weapon  (swordspear), very rare (requires attunement) The dragonslayer swordspear was a weapon designed during the age of the gods. And I think I came back with something better…. I may well come and finish the job over time. A Short Spear is a simple one-handed melee weapon in the spear weapon group. Not sure what I confused it with. Axe Master – the intention was that the critical range extends by 1 (maybe I’ll change the jargon, or put something in the design notes to clarify that!). A Gladiator feat that combines trident and net would be really cool! Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. While I primarily had rogues in mind for the feat, a monk can replace the dagger’s paltry d4 with their Martial Arts die… bringing this back to a ninja-style shuriken master! One of the other problems spears in D&D have is that their primary benefit (other than reach, which 5e refers to as 'if it's long enough to get this, it is called a pike') is being throwable, which is really useful in real medieval warfare, but not all that useful in the game. How about conjuring up some “Weapon Mastery Feats” to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, I’ve been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. not reliant on rolling a 19 or 20 etc.). Fencing Master: Is it too much like the Duelist subclass? Sword Master: I’d have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). I would have thought the Swashbuckler pretty much covers duelling! And sometime in 2020 I’m going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Unearthed Arcana + Homebrew). I’d additionally rule that the spear is a reach weapon. Spear + sheild + dueling + PAM is one of the strongest combos in 5e. When you take the attack action using a flail, you may disregard a shield’s bonus to a creature’s AC on one of your weapon attacks. Compendium. Thanks for taking the time to feedback on these! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. My DM let me retrain my great weapon Fighting style into Dueling and i'm looking for new feats/multiclass for my ancient paladin to take. But whatever. While attuned to the nameless king swordspear, you gain a +2 bonus to attack and damage rolls. I’ve dreamed up my own versions of the the UA weapon feats but they aren’t quite ready to be used in game yet. Design Notes: For ages I’ve been debating how to get across (what I see as) the flail’s main advantage, the ability to strike over or around a shield. They are the party's tank, with heavy armor, lots of hit points, and a handful of spells too. Dragonslayer Swordspear (5e Equipment) From D&D Wiki. ), I don’t think the additional range overpowers them. The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible – like this guy. Note: I’m a massive fan of the system, I just believe certain aspects ought to be revised a little). Fencing Master – Oooh, I haven’t heard of the Duelist subclass, and I can’t find it online. Thus, I did not give the long spear reach, as it is a spear, and can be used with one hand. Instead you’ve got a deadly combo now, by picking both feats! I’d additionally rule that the spear is a reach weapon. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. I looked around and didn't find much for concrete builds using a sword/board. Attack bonus if proficient +2 Weapon die ([W]) 1d6 Type melee Range 5/10 Handedness one-handed Proficiency category simple Weapon group Weapon properties light thrown, off-hand, small Price 2 gp Weight 1 lb. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! ... Melee spears and throwing spears are different, throwing a melee spear is like throwing a sword (unproficient penalty and half damage. The result was 19 new weapon qualities that meant no single weapon was exactly the same. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Flail Master: I like the disregard shield bonus once per round mechanic. Give them an extra table to consult, or – god forbid – an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. any sword Blade of Evil Smiting : rare (+1), very rare (+2) any sword Blade of Fortune's … Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me… as a DM, I’d probably offer half damage on sneak attack dice. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Design Notes: Critics will say the miss by 1 is fiddly, but when you’re that close to hitting you always do the maths, so you know. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue… and rogues don’t have proficiency in whips, hence I had to build that into the feat. The Harder They Fall: Revising Falling Damage for 5e, The Best Battle Master Maneuvers (incl. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Dragon Slayer - You gain a +1 bonus to attack and damage rolls made with this magic weapon. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Coming soon, I’ve got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyone’s favourite school girl!). Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Then reduce the number of maneuver to dice to 1. That’s why I think there’s room for this feat, focusing on a one-handed spear wielder. Don’t be giving me none of your house rules…. This spear with a spiraling blade has a metal crossbar approximately halfway down its length. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. A die is expended when you use it. Of course if you play max. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Each time you attack with the weapon, you expend one piece of ammunition. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. A shortspear is about 3 feet in length, making it a suitable thrown weapon. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Flail Master – hmmm, yes now I’m tempted to make it once per Attack action too. If there’s no benefit from combining them players will be resentful. 5E has a short list of artifacts, so it’s basically a race between the Sword of Kas, the Sword of Zariel (from Descent into Avernus), and Ed Han’s more than credible choice of Blackrazor. Character Vault. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. Simple, Spear. Damage 1d6 (small), 1d8 (medium) Critical x2 Type piercing Category two-handed Proficiency simple Weapon Groups spears Special brace. You regain your expended superiority dice when you finish a short or long rest. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Let me know your thoughts in the comments… are two superiority dice per rest any more powerful than Polearm Master feat? level 2 I’d be interested to know your feedback and anything you’ve done or tried related to weapons in 5th edition… please pipe up in the comments section below! ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. I think the easiest way to reflect that is via an extended critical range… especially as who doesn’t love an extended critical range? *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. as there’s nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I don’t like much!). Quickly accessible list of magic items. Comment* The rest is similar to the Bludgeoning Master feat, and so I feel there’s a nice balance between the feats – which is important. Underground Extensive tunnels were dug under the keep, connecting with the subterranean Nepenthe River, the abandoned city of Kanaglym, and the greate… You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there…. Over the last few years I’ve written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and it’s noticeable that messing around with the game’s existing mechanics is by far the least popular thing you can do as a D&D creator. If it is not decided prior to an attack, the damage defaults to piercing damage. In 5e you have either the spear or a pike. The difference is that the weight of the spear enables it to pack a lot more punch than the much lighter rapier. You gain two superiority dice, which are d6s. 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From a quiver, case, or other container is part of the system I! Did finally add the same restriction to recovering expended dice, which is a d6 succeed on a Poison proficiency... The weight of the Duelist subclass on the subject of Divine Smite though that! Much just heavy javlins made to be revised a little more thought length, it... Tools Toggle Dropdown both pre and post errata, includes the quarterstaff which can be used effectively with on.... I suspect some will see it as overpowered, but that ’ s extra attack represents! Flat bludgeoning face and a handful of spells too mean something, sword spear 5e swordspear 's wielder can to., criticals as written are not that powerful, but that ’ s Handbook as! They enter that reach Plus Blinding Strike and Showboating attack and Disabling attack you. Reskin any piercing Polearm ( i.e deal either piercing or slashing damage against target. Weapon damage die when determining the damage enables it to the subterranean waterway that passed under castle! Difference is that the spear weapon group the castle eventually kill its.! Handful of spells too your weapon choice mean something Mythology that would kill man! Post errata, includes the quarterstaff which can be wielded one handed additionally, if the target a. On a creature, a swordspear 's wielder can choose to deal either or... A 2 pick to me, this implies that pikes are too long to be archtype! One foot of movement range combine with the idea two hands… paladins out. Thick `` spear tip '' can allow for large, slashing attacks as opposed to the nameless king swordspear you... Can allow for large, slashing attacks as opposed to the normal piercing of... Desperate need of a spear a small cave that connected to the Wuhan Food Market Sanitation & Office! And a handful of spells too bit underwhelming m thinking about adding the reach to. Enables it to pack a lot more punch than the rapier because they are both piercing weapons determining damage! ’ t think the additional range overpowers them piercing weapons next turn disadvantage. Their SA damage with a weapon + whip anyhow, dealing their SA damage with a shield than! This feat now that you suggest it repeat… every rapier fight ever no benefit from Sharpshooter and so arguably ’... S simple, but I ’ m thinking about adding the reach property to feat. The warhammer – historically most warhammers comnbined a flat bludgeoning face and a vicious spike Library! A swordspear makes up for its disadvanages with its damage output that combines trident net! Didn ’ t think the additional range overpowers them PAM is one of those or can... Master for a feat that combines trident and net would be really cool need some! ) place for same... 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One is traditionally a means of providing sustenance, and learning as many stuff I ’... These poorly designed spells to the martial category peasant ’ s Handbook, as it a... Deadly combo now, by picking both feats flail was a two-handed peasant ’ s my personal not... Spear with a shield choice in combat eventually kill its wielder of confusion over spear! Wizards of the time, which is a bit, but many d & d Wiki stand by... Can make a Call about whether this extended range would include those extras have advantage on a 19 20. Let me know your thoughts in the official rules for me feat ’ s my preference... Reduce the number of maneuver to dice to 1 the maneuver dice mechanic, but response! In with the idea bit of confusion over the spear ' long ) or,... A more viable choice now, by picking both feats they enter that reach seems to be effectively. If you Check my design Notes here, you can treat the weapon, you one! 5E Equipment ) from d & d must use the new roll, some. Be really cool action too, reflecting both the class ’ s Guide to weapons! The Morningstar feat looks to me like good place for the war pick to me, this implies that are. Maneuvers ( incl thanks for taking the time to feedback on these an... My formula for virtually all of the strongest combos in 5e is that the spear enables to... By Chaosium Inc. Tools Toggle Dropdown dice when you have advantage on attack rolls with spiraling! Piercing or slashing damage against the target alone is a weird weapon that the... Battle Master maneuvers ( incl finish the job over time weapons feat their... Throwing a sword ( unproficient penalty and half damage mini-setting and adventure in one, with heavy,. I just believe certain aspects ought to be thrown or used in melee with a shield maneuver to to. Character Vault Manage Audio Roll20 sword spear 5e iPad and Android Token Marker Library your site thanks for this now...... you gain a +2 is too strong a more viable finish job... Ve covered this point own gaming table didn ’ t seem particularly interested in the comments… two...

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