The increased speed won't really change anything unless you're doing it for flavour (where the PC is the fastest runner of the group) if you're not tracking distance very closely. These creatures vary wildly from your plain old humans to ax swinging Orcs to experimental creatures that have been fused together by magic. The Mark of Passage bestows magical powers related to transportation and teleportation. There are many different types of creatures that call the wondrous, fantastical lands of D&D home. The families that carry these marks joined together to form the Dragonmarked Houses, powerful forces that dominate different industries. Mark of Hospitality: Refuge 1/day. it is not only a brand new world for you and your party to explore. With the Mythic Odysseys of Theros releasing for D&D 5E, there are a lot of reasons to be excited. What is a Race in DnD 5e? Mark of Making: True creation 1/day. 2nd: Misty Step, Pass Without Trace. They are the go-to people when you must move yourself or cargo over great distance in little time. Mark of Scribing: Symbol of death 1/day. With an increase to Dexterity … Using the Mark of Passage grants various and power magical travel and teleportation magic. Dragonmarked (Mark of Sentinel) (Eberron: Last War; based off WGtE) The Mark of Sentinel warns and protects. In the world of Eberron, each mark is tied to specific bloodlines. One of the most powerful features of the built in 5e ruleset is effects. While teleportation is one of their specialties, they also lead caravans as guides and oversee the use of the Lightning Rail, built by House Cannith. The bearer of the mark can even slip through space in the blink of an eye. It's thematic for the mark of passage to allow misty step and more useful to an adventurer than the ability to drive your carriage more reliably. The Mark of Passage rules the Courier’s Guild, and that in turn is run by House Orien. Mark of Handling: Awaken 1/day or summon nature's ally VI 1/day. Dragonmarked (Mark of Passage) (Eberron: Last War; based off WGtE) The Mark of Passage governs motion, allowing its bearer to move with uncanny speed. With one of the most interesting and important systems to learn involving the new Gods and Piety mechanics. The mark is a source of magical power and enhances the bearer’s ability to perform certain tasks. Mark of Passage: Greater teleport 1/day. 3rd: Blink, Phantom Steed. Mark of Sentinel: Mind blank 1/day. Mark of Passage (Human), +2 Dex +1 any. They control a worldwide Couriers Guild that uses its powers to carry parcels, messages, and people over great distances instantaneously—for a … Mark of Healing: Mass heal 1/day. And move quickly they do. They oversee the Lightning Rails, guide caravans, and otherwise act as couriers, capitalizing on their ability to move quickly. It also brings in a lot of new systems to enjoy. 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